Pathfinder Core Classes 2. Skillful Miscreants
Every class has a selection of skills that come naturally to them. Among those, most characters will choose to specialize in a select few, the number of which is determined by their intelligence and...
View ArticleAlignment – A Primer on Role-Playing in Pathfinder
A fairly popular and common diversion for many people distracting themselves online is the Myers-Briggs Personality Test. While the test itself is actually incredibly unscientific, it is an interesting...
View ArticlePFS Core Classes Part 3. Unearthing Arcana
Magic in Pathfinder Society is divided largely into two groups: Arcane and Divine. Among these, arcane casters are those who bend cosmic energy to their will. Their magic always seems as if they create...
View ArticlePrepared vs Spontaneous. A Guide to Pathfinder Casting
Magic. Whether you’re aiming to fight dark lords with a wand and mangled Latin, or just choosing to demolish your enemies with the all powerful Hadoken, your aim is to wield that sweet world-altering...
View ArticlePFS Core Classes Part 4. Avatars of the Divine
Pathfinder is a polytheistic realm, filled to the brim with Gods and Goddesses for everything and everyone. Each of these deities have their own following, but only a select few truly represent Divine...
View ArticlePFS Core Classes Part 5. Nature’s Ally and Guardian
While cosmic energy and divine will are great sources of magic, there is also a great deal of power hidden within the depths of Mother Nature. While technically treated as Divine Casters, Druids and...
View ArticleVideo Games and World Building
As we move out of Pathfinder Month, I feel like a nice segue is to discuss world building in video games. In tabletop RPGs such as DnD and Pathfinder, world building means the creation of a campaign...
View ArticleLore in Plain Sight. The World of Dark Souls
In the Age of Ancients the world was unformed, shrouded by fog. A land of gray crags, Archtrees and Everlasting Dragons. But then, there was Fire and with fire came disparity. So begins the intro...
View ArticleThe Voiceover Narration. Portal, Bastion, and The Stanley Parable.
This week’s triple feature are about three of the best games that tell the story almost exclusively through voice-over narration. Interestingly enough, the three games are also vastly different in...
View ArticlePlayer Choice and Free Will. The Rules of your World
Last week we talked a little about The Stanley Parable and the notion of player choice and the seeming impossibility of implementing true freedom in a video game. Generally, this impossibility comes...
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