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Pathfinder Core Classes 2. Skillful Miscreants

Every class has a selection of skills that come naturally to them. Among those, most characters will choose to specialize in a select few, the number of which is determined by their intelligence and...

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Alignment – A Primer on Role-Playing in Pathfinder

A fairly popular and common diversion for many people distracting themselves online is the Myers-Briggs Personality Test. While the test itself is actually incredibly unscientific, it is an interesting...

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PFS Core Classes Part 3. Unearthing Arcana

Magic in Pathfinder Society is divided largely into two groups: Arcane and Divine. Among these, arcane casters are those who bend cosmic energy to their will. Their magic always seems as if they create...

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Prepared vs Spontaneous. A Guide to Pathfinder Casting

  Magic. Whether you’re aiming to fight dark lords with a wand and mangled Latin, or just choosing to demolish your enemies with the all powerful Hadoken, your aim is to wield that sweet world-altering...

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PFS Core Classes Part 4. Avatars of the Divine

Pathfinder is a polytheistic realm, filled to the brim with Gods and Goddesses for everything and everyone. Each of these deities have their own following, but only a select few truly represent Divine...

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PFS Core Classes Part 5. Nature’s Ally and Guardian

While cosmic energy and divine will are great sources of magic, there is also a great deal of power hidden within the depths of Mother Nature. While technically treated as Divine Casters, Druids and...

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Video Games and World Building

As we move out of Pathfinder Month, I feel like a nice segue is to discuss world building in video games. In tabletop RPGs such as DnD and Pathfinder, world building means the creation of a campaign...

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Lore in Plain Sight. The World of Dark Souls

In the Age of Ancients the world was unformed, shrouded by fog. A land of gray crags, Archtrees and Everlasting Dragons. But then, there was Fire and with fire came disparity. So begins the intro...

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The Voiceover Narration. Portal, Bastion, and The Stanley Parable.

This week’s triple feature are about three of the best games that tell the story almost exclusively through voice-over narration. Interestingly enough, the three games are also vastly different in...

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Player Choice and Free Will. The Rules of your World

Last week we talked a little about The Stanley Parable and the notion of player choice and the seeming impossibility of implementing true freedom in a video game. Generally, this impossibility comes...

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